You just have to map them as axes and they works SQUAD : So you can use them for controlling ships movements or the camera but not as a 4 standards buttons. KSP recognize them as axes (axis 5 and 6) and not buttons. If you remap any control in the input menu with a Trigger, you will have to do all this process again for this input.Īs KSP will rename your Trigger axis by 8 or 9 instead of 2. Name = Controller (Xbox 360 Wireless Receiver for Windows) 2ĩ- Relaunch the game, test, set sensitivity, deadzone and invert if necessary. Name = Controller (Xbox 360 Wireless Receiver for Windows) 8 Throttle incremental : AXIS_THROTTLE_INC) Throttle incremental)ĥ- Open the "settings.cfg" file located in your "KSP_Win" Folder with your favorite text editor programĦ- Search for your input line (ie. With this supplementary axis I managed to map all my axes well so I do not need to endlessly switch between Rotation and Translation mode when docking.Ģ- Map either the left or right trigger to the control you want it to be mapped (ie. if you tells KSP to recognize your Triggers as only one axis (In this case, I found out it is the axis "2") : Triggers works as a unique shared axis.Īnd voilà, you can finally use your Left and Right Triggers as you want ! In this way you have two separate axes which you can't bind for only one purpose.īuuuuuut. KSPs input configuration menu sees Left Trigger and Right Trigger as 50% range axes "8" and "9" respectively. Having problems mapping your Xbox 360 gamepad Triggers/DPAD ?
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